Catalog Search Results
1) Logic
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English
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Logic helps a computer to "think," but it's the computer programmer who places logic in their coding to make a program run properly. In this excellent introduction to computer logic, promising programmers are presented with the basics of logic design, such as true and false statements, if and then conditionals, and more. The concepts of logic gates and mathematical symbols in coding are also introduced cleverly with clear, at-level language and colorful...
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Let's have some fun! Use Scratch, a language developed by The Lifelong Kindergarten Group at MIT Media Lab, to create code that animates, makes music, plays games, and draws shapes. This Makerspace title supports NGSS Waves and Their Application in Technologies for Information Transfer.
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Coding for elementary students is a new and exciting learning opportunity, and this book will show readers how to get coding in just minutes with the program Hopscotch. Instead of lines of text, Hopscotch provides users with colorful, stackable blocks to create animations, games, and more. The main text is supplemented with informative captions, sidebars, and a graphic organizer. Examples of Hopscotch visuals and photographs of kids engaged in coding...
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Accelerated Reader
IL: MG - BL: 5.2 - AR Pts: 1
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English
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When computer programming pioneer Admiral Grace Hopper discovered a moth causing problems in a mechanical computer, the term debugging was born. This book explores how fixing programming and hardware problems has developed into a critical process for computer programmers. The text includes case studies and examples of debugging tools. Readers are challenged to review a simple program with a problem, and to locate the bug. This provides young computer...
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Computer coding thrives off of collaboration to solve problems. This fun activity book provides readers with ways to adapt and use collaboration in everyday life. Its key concepts include organizing data, teamwork, project management, appreciation, trial and error, and problem solving. Each activity is unplugged, using materials readers can find at home. The activities focus on building the reader's understanding of the benefits and advantages of...
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In 1995, computer programmer Yukihiro Matsumoto introduced Ruby programming language to the world. He created a language that used his favorite elements of other languages, but was more object-oriented and easy to use, even for coding newbies. Ruby is also open-source software, meaning anyone can use, modify, and distribute it. Inside this volume, readers will learn the ins and outs of coding with Ruby, including why using "blocks of text" and mostly...
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Solving problems is one of the primary parts of a computer coder's job. This book uses fun activities to explore different computer programming concepts, like computational thinking, organization, and breaking down tasks. Each activity allows readers to explore the concepts without the use of a computer, instead using everyday objects to expand the reader's understanding of computer programming skills and concepts.
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From the simplest applications to the largest networking centers, algorithms are the heartbeat of computer science. The beauty of computers is their ability to automate processes, and algorithms are the tools coders use to make that possible. They employ core computational thinking skills, including logic and problem solving to make software tick. Through a series of thoughtful activities, readers will learn what algorithms are, what they are used...
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The stage was set for a showdown: Man v. Machine.
On March 9, 2016, the AlphaGo artificial intelligence computer program played the board game, GO, against the world champion, Lee Sedol.
The Game: Go is the oldest board game in the world. Games are perfect tests for A.I because they keep score. It's easy to see when the A.I. is improving.
The Man: Korean Lee Sedol was the world's top Go player. He expected to win all five games of the match. Could...
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Have you ever wondered how web pages are built? Through simple text written to foster creativity and problem solving, students will learn the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn STEM concepts, new vocabulary, and locate information. Glossary of key words. Index. Informative sidebars. Sources for further research. Table of contents....
12) What Is Coding?
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Introduces young readers to the world of computer coding. How is code like a recipe? With real-world examples and labeled diagrams, learn about the basics of binary, the birth of coding languages, and the application of coding today. Additional features include a table of contents, a phonetic glossary, a reading quiz, an index, and sources for further research.
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Introduces young readers to coding variables. How are variables like keeping track of money in a piggy bank? With real-world examples and labeled diagrams, learn about what a variable is in code, what it looks like, and how it works. Additional features include a table of contents, a phonetic glossary, a reading quiz, an index, and sources for further research.
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Introduces young readers to coding sequences. How are sequences like a treasure hunt? With real-world examples and labeled diagrams, learn about what a sequence is in code, what it looks like, and how it works. Additional features include a table of contents, a phonetic glossary, a reading quiz, an index, and sources for further research.
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Introduces young readers to coding selections. How are selections like coming to a fork in the road? With real-world examples and labeled diagrams, learn about what a selection is in code, what it looks like, and how it works. Additional features include a table of contents, a phonetic glossary, a reading quiz, an index, and sources for further research.
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Introduces young readers to coding loops. How are loops like doing chores? With real-world examples and labeled diagrams, learn about what a loop is in code, what it looks like, and how it works. Additional features include a table of contents, a phonetic glossary, a reading quiz, an index, and sources for further research.
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Introduces young readers to debugging code. How is debugging code like finding a beetle in your computer? With real-world examples and labeled diagrams, learn about what a bug is in code, what it looks like, and how it works. Additional features include a table of contents, a phonetic glossary, a reading quiz, an index, and sources for further research.
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English
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Introduces young readers to coding statements. How are statements like commands for a dog? With real-world examples and labeled diagrams, learn about what a statement is in code, what it looks like, and how it works. Additional features include a table of contents, a phonetic glossary, a reading quiz, an index, and sources for further research.
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Introduces young readers to coding functions. How are functions like getting ready for bed? With real-world examples and labeled diagrams, learn about what a function is in code, what it looks like, and how it works. Additional features include a table of contents, a phonetic glossary, a reading quiz, an index, and sources for further research.